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Cairo, Esbekieh

December, 12, 2017
I've had the amazing privilege of being helped and critiqued on this piece by Vincent Joyal, and several of my Champlain College student peers.
For this 3D image I was inspired by the 1834 painting Place de l’Esbekieh au Caire, by orientalist painter Prosper Marilhat. https://i.pinimg.com/originals/fb/f5/2d/fbf52d779d78079e6ad3b75f5cddbaab.jpg
This is an exercise in large scale environment modeling and the power of tillable, fully procedural textures. The painting features a fictional street in Cairo with Islamic architecture, I used that information as my main point of reference when making all of my architectural and prop decisions. All lighting and post processing was done in UE4.

Mud bricks texture created in substance designer

Mud bricks texture created in substance designer

Desert Sand texture created in substance designer

Desert Sand texture created in substance designer